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Playstation 2 Reviews

GoldenEye: Rogue Agent
golden eye rogue agent

Presentation


     Released a week after Halo 2, does it even come close to tackling the console giant? We all give an unquestioned no. The menus are slick and attractive, but that in no way helps distract from the incredibly boring story and the lifeless characters. Personally, with the Goldeneye name slapped on the title I had high expectations for the game, obviously because of the incredible N64 classic. Unfortunately this game comes no where near the true Goldeneye game.


Gameplay

     This time around you get a different spin on the Bond universe, as you take the role of a 00 agent(one of the bad guys). Unfortunately, you never really learn a lot about your character, and as a result don't really care about his story. This in turn really hurts any possibility of being immersed in the game, at least to me, and made me pretty much bored.

     Although some games have proved that they can be fun without any significant story, even looking past the story Goldeneye: Rogue Agent is pretty damn stale. I was excited about the idea of a game where you play the bad guy, and actually are rewarded for being bad. Unfortunately the things you need to do to get evil points aren't exactly evil, as far as games go. For example, getting headshots, using human shields etc. Doing these things certainly didn't make me feel evil, and the points didn't help either. There are eight massive levels with a total of 20 missions. This sounds cool, if it weren't for the awful controls. I tried setting it at all sorts of sensitivites, no matter what I found myself getting frustrated with trying to explore the different levels. One of the higher points of the game however is the dual wielding, which plays a pretty significant role. A decent amount of the game revolves around different combos of guns and using them in different ways which creates for some interesting situations.

golden eye rogue agent

Graphics/Sound

     Suprisingly, even with the talent behind the game, the graphics are rather bland and un-inspired. Although some sets from the movie make appearances, they're not given justice by the less then spectacular level design.

     The music isn't great, and often becomes repetetive. This is surprising seeing as how the music is by DJ Paul Oakenfold's who has a good track record for making quality music. Luckily, the voice acting is of high quality and sounds convincing. One thing we couldn't stand were the same grunts and groans from the enemies you kill replaying over and over. The sound effects themselves are solid, not too spectacular but the sounds of the guns are of high quality and the explosions and background noises are great as well.


Conclusion

     The concept was great, Goldeneye from the other side of the coin, the "dark" side if you will. Unfortunately within your first sitting a painful reality drowns out any hopeful excitement, as you realize this game shows no signs of being related in any way to the origional N64 classic. If you're a hardcore Goldeneye fan, it may be worth a rental, otherwise don't bother.

Score:
2.0 out of 5.0 Infinities
2.0 out of 5.0

Developer: EA Los Angeles   Publisher: Electronic Arts
Genre: First-Person Shooter    Number of Players: 1-4
Release Date: November 22, 2004   ESRB Rating: T


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